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10 reasons kids benefit from computer games

ply part of the world of children and young people! Two new booklets from Danube University Krems provide tips on the educational use of games in the family and in child and youth work.

Creating your own worlds, driving car races, trying out musical instruments or helping ancient civilizations to rule the world – computer games are above all one thing: fun! But there is much more to digital games: In order to master the challenges in the game, many different competencies and skills have to be developed and improved. Nevertheless, computer games are far too seldom used to learn or to talk to children.

Danube University Krems and BuPP.at have now published two new booklets on the subject of “Game Based Learning” :

  •  “Vademecum – Game Based Learning in the Family” (pdf)
  •  “Vademecum – Game Based Learning in Child and Youth Work” (pdf)

Parents and educators will find lots of tips, suggestions and concrete ideas on the use of computer games in the family or in child and youth work. Because: If children are given educational support while playing computer games, they can benefit enormously from it!
10 reasons kids benefit from computer games
تحميل العاب كمبيوتر

  1. Games are part of the world in which we live. Whether on the computer, on the console or as an app on the mobile phone – digital games are simply part of everyday life for children and young people. If adults also want to participate in this world and are interested in their children’s games, this strengthens trust and understanding for one another.
  2. Challenge and encourage computer games. Children encounter a wide variety of challenges in games. To overcome these, it takes depending on the game and genre different competencies and skills that are actively trained by playing:Cognitive skills , eg. B. logical thinking, problem solving,
    sensorimotor skills , e.g. B. Responsiveness, hand-eye coordination.
    Social skills , e.g. B. Teamwork, cooperation, empathy
    Media skills , e.g. B. Software knowledge, navigation, media criticismPersonality-related competencies , e.g. B. Self-criticism and self-reflection, tolerance of frustration
  3. Games are a topic of conversation. Game worlds and game activities offer plenty of points of contact for conversations – with friends, in the family or in class.
  4. Games open access to serious issues. So-called “Serious Games” offer a good starting point for dealing with topics that are otherwise difficult to access (e.g. death, war, morality, etc.).
  5. Games set transfer processes in motion. Experience and knowledge from computer games can be transferred into reality with guidance and support from adults.
  6. Empowerment. In play, children and young people experience themselves as competent: Successful experiences motivate and their own actions are experienced as effective. Young players can also be encouraged to take on the role of experts and share their knowledge of computer games with adults.
  7. Reflect on media usage behavior. The topic of computer games can be used as a starting point to talk about the use of media together. Both opportunities and risks can be discussed.
  8. Live out creativity. Computer games offer great opportunities to try out different roles or to simulate completely new situations.
  9. Learn playfully. Computer games offer different learning opportunities and settings than school. Embedded in an educational framework, certain games can also support children at home – be it in mathematics, languages ​​or history. But it doesn’t always have to be a “learning game”: All computer games offer learning experiences that can be the starting point for further engagement with the topic.Last but not least:
  10. Playing together connects and is fun!  In addition, it invites you to break down social and cultural barriers.
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